﻿require("Painter3d")

function Init( ... )
	local func,error = loadstring()
	if error then
		return error
	end
	setfenv(func,Painter3d)
	Painter3d.print("nitFinish")
end

function DrawPicture( ... )
	PointA = point().tag("PointA")
	PointB = point().tag("PointA")
	PointC = point().tag("pointC")
	LineAC = line()
	LinkerAB = Linker(PointA,PointB)
	LinkerBC = Linker(PointB,PointC)
	addFixedJoint()
	addJoint()

end

function Loop( ... )
	
end
